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StoryTime (Extended Edition)

by Going Jones

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1.
~ACT I~ Introduction, Characters, Setting, Conflict 1. D&Dish Intro: Narrator Introduction 00:00-00:19 - Intro 00:20-01:02 - Verse 01:00-01:22 - Harp Section 01:21-01:40 - (add Violins) 01:41-01:51 - (add Staccatto) 01:51-02:01 - (add Tremolo) 02:02-02:21 - (add Cellos) 02:22-02:41 - Chorus (starts with a Swell) 02:42-03:03 - Fade Outro
2.
Introducing... the conflict & main antagonist. 2. Courtyard Ritual: 00:00-00:21 - Intro (Bell/Rain/Ritual/Heartbeat) 00:22-00:44 - Verse (dialogue 1) 00:44-01:04 - Verse (dialogue 2) 01:04-01:28 - Bridge (Heartbeat & Bowing Cello) 01:29-01:40 - Ritual 01:40-02:02 - Verse (dialogue 3) 02:02-02:23 - Verse (dialogue 4) 02:23- 02:43 - Outro Fade
3.
The protagonist assembles the team & they are introduced to the listener. 3. Strategic Analysis: 00:00-00:20 - Intro 00:20-00:42 - Chorus 00:42-00:52 - Verse (short) 00:53-01:13 - Bridge (grand piano/horns) (Introduction of The Muscle) 01:14-01:24 - Bridge (harpsichord/chant) (Introduction of The Brains) 01:24-01:46 - Verse (Narrator) 01:46-02:07 - Chorus 02:07-02:18 - Verse 02:19-02:39 - Bridge (Oooooooo chant) (Introduction of The Spiritual One) 02:39-02:49 - Bridge (percussion, no chant) (Narrator) 02:45-03:21 - Outro (Ooooooo chant) (Performing Breathing/Preparation Ritual as a group)
4.
Traversing 03:03
~ACT II~ Rising Action, Embarking on the Journey Setting out on their journey through a long and desolate desert. Possibly meeting someone along the way. 4. Traversing: 00:00-00:10 - Intro (Narrator) 00:10-00:35 - Chorus (About traveling as adventurers, Sung by group) 00:35-00:57 - Verse 00:58-01:20 - Bridge 01:20-01:45 - Chorus (Sung by group) 01:45-02:05 - Verse 02:05-03:03 Outro (Long Narration of distant travels, days and nights under the hot sun and cold moon)
5.
The Interlude "What was that? Who are they? What are people doing way out here? You hear that? Is that music? What the..." 5. Unexpected Trip: 00:00-00:34 - Intro (No lyrics, adventurers being called into Oasis) 00:34-00:50 - Chorus 00:50-01:18 Outro
6.
"At least the evil dude's castle isn't too much further, look" *Castle on the horizon* On their way to the castle, either talking about what they're gonna do when they get ahold of the villain, OR, they're on a killing spree, each Party Member gets a verse (6 verses) 6. "Wutchu Gonna Do?" 00:00-00:39 -Verse 1 (Narrator) 00:40-01:17 - Verse 2 01:18-01:55 - Chorus 01:56-02:35 - Verse 3 (Thick Cuts/Axes/2h Swords) & Explosions) 02:36-03:12 - Verse 4 (Quick Cuts/Daggers) 03:13-03:50 - Chorus 03:50-04:29 - Verse 5 (Low Toms & Shakers) 04:30-05:07 - Verse 6 (Gunshots/Flintlock) 05:08-05:36 Chorus/Outro
7.
~ACT III~ Suspense, Conflict, Climax, Danger Arriving at the Castle; The characters are being haunted while creeping around the booby trapped castle, with shadowy arms reaching out from the walls, screams and laughter, etc. 7. Castle Horror: 00:00-00:37 - Verse/Intro 00:38-01:16 - Chorus (ItWasANightmare) 01:17-1:54 - Verse 2 01:54-02:32 - Chorus (ItWasANightmare) 02:32-03:15 - Verse 03:15-End - Fade out (Possibly: At the end, the Villain explains his motives while casting a sleep/haunt/nightmare spell, causing characters to fall unconscious and be haunted deep in the recesses of their minds.)
8.
Main character is either blow-darted or has a spell cast on him and Falls into a nightmare, fading in and out, with blurry vision, and hearing a whirlwind of voices, distorted. (Your Choice, really) 8. Unconscious Delirium: No distinct Verse/Chorus/Bridge in place. More of an ambient soundscape.
9.
Standing on the doorstep of Death's Portal, surrounded by dense fog and darkness in all directions, being beckoned to step into the dark portal. Then it seems like purgatory. Then at 0:50 a speck of light peeks from the distance and slowly grows closer and more radiant until light engulfs the darkness. 9. Internal Journey: 00:00-00:15 - Intro 00:16-00:49 - Darkness 00:50-01:23 - Purgatory/LightBegins 01:23-03:06 - Light Slowly Engulfing (Gospel Chorus?) 03:06-03:21 - Fade Out (Wake Up.... wake up...)
10.
Main character wakes up to the building crumbling, alarms sounding, rain falling through the roof and his companions trying to get him up and out of there 10. Castle Escape: 00:00-00:13 - Alarm (WAKE UP!!! WAKE UP!!!) 00:14-00:54 - Verse 00:55-01:08 -Alarm Chorus 01:08-1:49 - Verse 01:49-01:56 - Fade
11.
~ACT IV~ Action, Enemy Escaping, Traveling to Safety, Rest Back on the trail / pursuing villain / long action chase scene, the group fighting through an army of minions, closing in at the end, but antagonist gets away. 11. Pursuit with a Vengeance: 00:00-00:13 - Intro (Narrator) 00:13-00:27 - Verse (Choppin') 00:27-00:54 - Chorus 00:54-01:21 - Verse2 01:22-01:35 - Bridge 1 (Acoustic Drums) 01:35-01:49 - Bridge 2 (Bass Drop/Cymbal Crash) 01:50-02:04 - Chorus 02:05-02:59 - Verse/Breakdown of sorts (Long Bass Drops) 03:00-03:10 BigGlitch Drop (Vacant Space/ ears popped) 03:10-03:24 - Coming back in - kicks, hi hats n snares 03:25-03:32 Scream/BOOM (8 beats) 03:32-03:45 - Acoustic Toms n snare 03:46-03:56 - Scream/Boom (8beats) 03:57-04:12 - ElectroToms 04:13-04:29 - Acoustic Drumkit Crash final breakdown
12.
Arriving at a Monk Temple, as the villain gets away. Invited in by Monks to rest & meditate. Being mended and reminded they need to mellow out and regain their health. 12. Temple of the Garden : 00:00-01:03 - Harp 01:03-01:28 - Drums 01:28-02:00 - Both 02:00-02:08 - Fade
13.
They're drugged by Tea, so they're euphoric, playing in the garden, being silly with childish wonder, forgetting their problems, and at the very end, remembering the mission and getting back to seriousness. 13. Garden Temple Meditation: 00:00-00:17 - 1 Melody 00:17-00:35 - 2 Melodies 00:35-00:45 - 1 Melody 00:45-01:02 - 2 Melodies 01:02-01:11 - Marimba Only 01:12-01:30 - 2 Melodies 01:27-02:18 - Outro Fade in/out
14.
Level Up 03:03
~ACT V~ Rising Action, True Climax, Final Battle Done resting, Back on track / Pursuit is back on, Feeling higher leveled. As they leave, they see glowing spirits shoot into the sky and explode in bursts of energy like fireworks (like "Bodies Fly" without the blood) coming from deep in the nearby forest. They pursue it.... 14. Level Up: 0:00-0:19 - Intro 0:20-0:40 - Verse 1 0:40-0:60 - Verse 2 1:00-1:20 - Verse 3 1:21-1:41 - Verse 4 1:42-1:51 - Bridge, pre-breakdown 1:51-2:12 - RAVE BREAKDOWN 2:13-2:33 - Verse 5 2:23-2:56 - Outro (Narrator)
15.
They arrive at a neon lit camp or village during a tribal rave type festival, At first they're blending in, investigating, then towards the end, they accidentally disrespect & offend village somehow, and the Chief is summoned to deal with them) 15. NEON Village Festival: 00:00-00:08 - Intro 00:08-00:25 - Verse 00:25-00:42 - Chorus 00:42-00:59 - Verse 01:00-01:07 - Bridge 01:08-01:16 - Verse (Short) 01:16-01:37 - Outro (Slow motion "Nooooo!" moment) (possible idea: Like "Blade" where its raining blood on the vampires, but it's raining liquid souls as they dance.
16.
Unexpected Boss fight with village Chief who is Tribal but has combined his magic with some type of futuristic Technology 16. Digital Warlock: 00:00-00:07 - Intro 00:08-00:23 - Chorus 00:23-00:31 - 8 beat bridge 00:31-00:47 - Verse 00:48-01:02 Chorus 01:02-01:11 - 8 beat bridge 01:12-01:42 - POWER SURGE BRIDGE (8 full bars) 01:42-01:49 - ERUPTION 01:49-02:05 - Chorus 02:05-02:14 - 8 beat bridge Outro (The bridge (1:12-1:41 is charging up an Arcane Explosion, sacrificing his nearby people, absorbing their energy, and finally, unleashing/exploding at 1:41-1:49. Party Members may run or shield themselves from the explosion but are faced with the arrival of....... *Next Song*
17.
Party Members may have shielded themselves from the explosion but are faced with the arrival of the Antagonist who has traced the energy flux to the source, for THE FINAL BOSS FIGHT 17. Who Do You Bleed For: 00:00-00:22 - Intro 00:22-00:42 - Chorus 00:42-01:01 - Verse 1 01:02-01:30 - Bridge (Who Do You Bleed For?! Who Do You Bleed For, NOW?!) 01:30-02:07 - Breakdown (Antagonist Verse?) 02:08-02:46 - Verse (Narrator) 02:47-03:05 - Chorus 03:06-03:37 - Bridge (Who Do You Bleed For?! Who Do You Bleed For, NOW?!) 03:38-03:56 - Re-Intro 03:57-04:16 - Chorus 04:17-04:36 - Outro Verse
18.
Public Celebration of Victory / reflection of overcoming 18. Victory Celebration: 00:00-00:19 - Intro 00:20-00:40 - Chorus 00:40-01:00 - Verse 01:00-01:20 - Chorus 01:21-01:26 - Bridge 01:27-01:46 - Verse 2 01:47-01:57 - Outro
19.
Chilling in actual Peace, No conflict. Narrator describing "Where they are now"/ "To Be Continued...?" 19. Finally Peace: 00:00-00:07 - Intro 00:08-00:34 - Chorus 00:34-01:10 - Verse 01:10-01:18 - Bridge 01:18-01:36 - Chorus 01:36-01:48 Outro
20.
This is the "Thank You, Hope You Liked It" track.
21.
Unrelated Bonus Track. Aggressive & Punchy.

about

This is the INSTRUMENTAL release of the audio visual storytelling album. Stream for free, Download them if you want to put them on your devices for easier access and to support a hard working artist.

Enjoy making up your own stories as you go along. It's insanely fun with headphones. No 2 songs the same (except those 2 later on that take place in the same area but there's an obvious reason for that when you get to it).
But Yeah, diversity and originality.

credits

released February 2, 2018

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all rights reserved

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Going Jones Orlando, Florida

Eccentric, Excitable, Experimental, Outside The Box, and lyrically there's always a message. Otherwise I leave it instrumental and let the music do the talking.

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