1. |
D&D'ish Intro
03:05
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~ACT I~ Introduction, Characters, Setting, Conflict
1. D&Dish Intro: Narrator Introduction
00:00-00:19 - Intro
00:20-01:02 - Verse
01:00-01:22 - Harp Section
01:21-01:40 - (add Violins)
01:41-01:51 - (add Staccatto)
01:51-02:01 - (add Tremolo)
02:02-02:21 - (add Cellos)
02:22-02:41 - Chorus (starts with a Swell)
02:42-03:03 - Fade Outro
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2. |
Courtyard Ritual
02:57
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Introducing... the conflict & main antagonist.
2. Courtyard Ritual:
00:00-00:21 - Intro (Bell/Rain/Ritual/Heartbeat)
00:22-00:44 - Verse (dialogue 1)
00:44-01:04 - Verse (dialogue 2)
01:04-01:28 - Bridge (Heartbeat & Bowing Cello)
01:29-01:40 - Ritual
01:40-02:02 - Verse (dialogue 3)
02:02-02:23 - Verse (dialogue 4)
02:23- 02:43 - Outro Fade
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3. |
Strategic Analysis
03:25
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The protagonist assembles the team & they are introduced to the listener.
3. Strategic Analysis:
00:00-00:20 - Intro
00:20-00:42 - Chorus
00:42-00:52 - Verse (short)
00:53-01:13 - Bridge (grand piano/horns) (Introduction of The Muscle)
01:14-01:24 - Bridge (harpsichord/chant) (Introduction of The Brains)
01:24-01:46 - Verse (Narrator)
01:46-02:07 - Chorus
02:07-02:18 - Verse
02:19-02:39 - Bridge (Oooooooo chant) (Introduction of The Spiritual One)
02:39-02:49 - Bridge (percussion, no chant) (Narrator)
02:45-03:21 - Outro (Ooooooo chant) (Performing Breathing/Preparation Ritual as a group)
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4. |
Traversing
03:03
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~ACT II~ Rising Action, Embarking on the Journey
Setting out on their journey through a long and desolate desert. Possibly meeting someone along the way.
4. Traversing:
00:00-00:10 - Intro (Narrator)
00:10-00:35 - Chorus (About traveling as adventurers, Sung by group)
00:35-00:57 - Verse
00:58-01:20 - Bridge
01:20-01:45 - Chorus (Sung by group)
01:45-02:05 - Verse
02:05-03:03 Outro (Long Narration of distant travels, days and nights under the hot sun and cold moon)
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5. |
Unexpected Trip
01:20
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The Interlude
"What was that? Who are they? What are people doing way out here? You hear that? Is that music? What the..."
5. Unexpected Trip:
00:00-00:34 - Intro (No lyrics, adventurers being called into Oasis)
00:34-00:50 - Chorus
00:50-01:18 Outro
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6. |
"Whatchu Gonna Do?"
05:41
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"At least the evil dude's castle isn't too much further, look"
*Castle on the horizon*
On their way to the castle, either talking about what they're gonna do when they get ahold of the villain, OR, they're on a killing spree, each Party Member gets a verse (6 verses)
6. "Wutchu Gonna Do?"
00:00-00:39 -Verse 1 (Narrator)
00:40-01:17 - Verse 2
01:18-01:55 - Chorus
01:56-02:35 - Verse 3 (Thick Cuts/Axes/2h Swords) & Explosions)
02:36-03:12 - Verse 4 (Quick Cuts/Daggers)
03:13-03:50 - Chorus
03:50-04:29 - Verse 5 (Low Toms & Shakers)
04:30-05:07 - Verse 6 (Gunshots/Flintlock)
05:08-05:36 Chorus/Outro
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7. |
Castle Horror
03:21
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~ACT III~ Suspense, Conflict, Climax, Danger
Arriving at the Castle;
The characters are being haunted while creeping around the booby trapped castle, with shadowy arms reaching out from the walls, screams and laughter, etc.
7. Castle Horror:
00:00-00:37 - Verse/Intro
00:38-01:16 - Chorus (ItWasANightmare)
01:17-1:54 - Verse 2
01:54-02:32 - Chorus (ItWasANightmare)
02:32-03:15 - Verse
03:15-End - Fade out
(Possibly: At the end, the Villain explains his motives while casting a sleep/haunt/nightmare spell, causing characters to fall unconscious and be haunted deep in the recesses of their minds.)
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8. |
Unconscious Delirium
01:20
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Main character is either blow-darted or has a spell cast on him and Falls into a nightmare, fading in and out, with blurry vision,
and hearing a whirlwind of voices, distorted. (Your Choice, really)
8. Unconscious Delirium: No distinct Verse/Chorus/Bridge in place.
More of an ambient soundscape.
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9. |
Internal Journey
03:22
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Standing on the doorstep of Death's Portal, surrounded by
dense fog and darkness in all directions, being beckoned to step into the dark portal. Then it seems like purgatory. Then at 0:50 a speck of light peeks from the distance and slowly grows closer and more radiant until light engulfs the darkness.
9. Internal Journey:
00:00-00:15 - Intro
00:16-00:49 - Darkness
00:50-01:23 - Purgatory/LightBegins
01:23-03:06 - Light Slowly Engulfing (Gospel Chorus?)
03:06-03:21 - Fade Out (Wake Up.... wake up...)
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10. |
Castle Escape
01:56
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Main character wakes up to the building crumbling, alarms sounding, rain falling through the roof and his companions trying to get him up and out of there
10. Castle Escape:
00:00-00:13 - Alarm (WAKE UP!!! WAKE UP!!!)
00:14-00:54 - Verse
00:55-01:08 -Alarm Chorus
01:08-1:49 - Verse
01:49-01:56 - Fade
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11. |
Pursuit with a Vengeance
04:30
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~ACT IV~ Action, Enemy Escaping, Traveling to Safety, Rest
Back on the trail / pursuing villain / long action chase scene, the group fighting through an army of minions, closing in at the end, but antagonist gets away.
11. Pursuit with a Vengeance:
00:00-00:13 - Intro (Narrator)
00:13-00:27 - Verse (Choppin')
00:27-00:54 - Chorus
00:54-01:21 - Verse2
01:22-01:35 - Bridge 1 (Acoustic Drums)
01:35-01:49 - Bridge 2 (Bass Drop/Cymbal Crash)
01:50-02:04 - Chorus
02:05-02:59 - Verse/Breakdown of sorts (Long Bass Drops)
03:00-03:10 BigGlitch Drop (Vacant Space/ ears popped)
03:10-03:24 - Coming back in - kicks, hi hats n snares
03:25-03:32 Scream/BOOM (8 beats)
03:32-03:45 - Acoustic Toms n snare
03:46-03:56 - Scream/Boom (8beats)
03:57-04:12 - ElectroToms
04:13-04:29 - Acoustic Drumkit Crash final breakdown
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12. |
Temple of the Garden
02:08
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Arriving at a Monk Temple, as the villain gets away. Invited in by Monks to rest & meditate. Being mended and reminded they need to mellow out and regain their health.
12. Temple of the Garden :
00:00-01:03 - Harp
01:03-01:28 - Drums
01:28-02:00 - Both
02:00-02:08 - Fade
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13. |
Garden Temple Meditation
02:18
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They're drugged by Tea, so they're euphoric, playing in the garden, being silly with childish wonder, forgetting their problems, and at the very end, remembering the mission and getting back to seriousness.
13. Garden Temple Meditation:
00:00-00:17 - 1 Melody
00:17-00:35 - 2 Melodies
00:35-00:45 - 1 Melody
00:45-01:02 - 2 Melodies
01:02-01:11 - Marimba Only
01:12-01:30 - 2 Melodies
01:27-02:18 - Outro Fade in/out
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14. |
Level Up
03:03
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~ACT V~ Rising Action, True Climax, Final Battle
Done resting, Back on track / Pursuit is back on, Feeling higher leveled. As they leave, they see glowing spirits shoot into the sky and explode in bursts of energy like fireworks (like "Bodies Fly" without the blood) coming from deep in the nearby forest. They pursue it....
14. Level Up:
0:00-0:19 - Intro
0:20-0:40 - Verse 1
0:40-0:60 - Verse 2
1:00-1:20 - Verse 3
1:21-1:41 - Verse 4
1:42-1:51 - Bridge, pre-breakdown
1:51-2:12 - RAVE BREAKDOWN
2:13-2:33 - Verse 5
2:23-2:56 - Outro (Narrator)
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15. |
NEON Village Festival
01:45
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They arrive at a neon lit camp or village during a tribal rave type festival, At first they're blending in, investigating, then towards the end, they accidentally disrespect & offend village somehow, and the Chief is summoned to deal with them)
15. NEON Village Festival:
00:00-00:08 - Intro
00:08-00:25 - Verse
00:25-00:42 - Chorus
00:42-00:59 - Verse
01:00-01:07 - Bridge
01:08-01:16 - Verse (Short)
01:16-01:37 - Outro (Slow motion "Nooooo!" moment)
(possible idea: Like "Blade" where its raining blood on the vampires, but it's raining liquid souls as they dance.
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16. |
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Unexpected Boss fight with village Chief who is Tribal but has combined his magic with some type of futuristic Technology
16. Digital Warlock:
00:00-00:07 - Intro
00:08-00:23 - Chorus
00:23-00:31 - 8 beat bridge
00:31-00:47 - Verse
00:48-01:02 Chorus
01:02-01:11 - 8 beat bridge
01:12-01:42 - POWER SURGE BRIDGE (8 full bars)
01:42-01:49 - ERUPTION
01:49-02:05 - Chorus
02:05-02:14 - 8 beat bridge Outro
(The bridge (1:12-1:41 is charging up an Arcane Explosion, sacrificing his nearby people, absorbing their energy, and finally, unleashing/exploding at 1:41-1:49. Party Members may run or shield themselves from the explosion but are faced with the arrival of....... *Next Song*
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17. |
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Party Members may have shielded themselves from the explosion but are faced with the arrival of the Antagonist who has traced the energy flux to the source, for THE FINAL BOSS FIGHT
17. Who Do You Bleed For:
00:00-00:22 - Intro
00:22-00:42 - Chorus
00:42-01:01 - Verse 1
01:02-01:30 - Bridge (Who Do You Bleed For?! Who Do You Bleed For, NOW?!)
01:30-02:07 - Breakdown (Antagonist Verse?)
02:08-02:46 - Verse (Narrator)
02:47-03:05 - Chorus
03:06-03:37 - Bridge (Who Do You Bleed For?! Who Do You Bleed For, NOW?!)
03:38-03:56 - Re-Intro
03:57-04:16 - Chorus
04:17-04:36 - Outro Verse
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18. |
Victory Celebration
02:05
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Public Celebration of Victory / reflection of overcoming
18. Victory Celebration:
00:00-00:19 - Intro
00:20-00:40 - Chorus
00:40-01:00 - Verse
01:00-01:20 - Chorus
01:21-01:26 - Bridge
01:27-01:46 - Verse 2
01:47-01:57 - Outro
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19. |
Finally Peace.
01:52
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Chilling in actual Peace, No conflict.
Narrator describing "Where they are now"/ "To Be Continued...?"
19. Finally Peace:
00:00-00:07 - Intro
00:08-00:34 - Chorus
00:34-01:10 - Verse
01:10-01:18 - Bridge
01:18-01:36 - Chorus
01:36-01:48 Outro
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20. |
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This is the "Thank You, Hope You Liked It" track.
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21. |
Bonus Track: UnOrthodox
03:36
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Unrelated Bonus Track. Aggressive & Punchy.
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Going Jones Orlando, Florida
Eccentric, Excitable, Experimental, Outside The Box, and lyrically there's always a message. Otherwise I leave it instrumental and let the music do the talking.
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